![]() In the Dye Station interface, you may have up to four pre-defined sets, which can be applied wholesale to a piece of armor, or you can apply colors directly to each piece without using sets. This of course depends greatly on the type and style of armor in question. The primary color will be the most prominent on the armor, while the secondary will be seen on some of the smaller sections. From left to right on the interface they include a primary color, a trim color, and a secondary color. All armor pieces may be dyed, including those received as a quest reward.Įach armor piece can have three different colors applied to it. Other armor in your inventory is not available in the Dye Station interface. You can only apply dyes to armor you are currently wearing. It may of course still be sold to NPCs, deconstructed, researched, or destroyed. But once an armor piece is dyed once, it is permanently bound to your account, and cannot be traded to other players. You may re-dye the same armor piece as many times as you like. This allows, for example, new characters to use Dyes that cannot normally be acquired at their level if they have been unlocked by another character.ĭyeing your armor is free and requires no resources of any kind. Unlocked Dyes are shared across accounts, so multiple characters can use them. Dyes are acquired by unlocking Achievements. There is at least one Dye Station for each zone. Dye Stations can be found in most major cities, generally near the Alchemy Stations. Dye can also be applied to costumes and hats with ESO Plus or Dye Stamps. Ill place all these into a table at a later date.Dyes are colors which can be applied to armor, clothing, or shields at any Dye Station. Sets a player to a faction id (warning: debug! not a join)įactionID(Integer), FactionID(Integer), enemy/ally/neutral(String) Joins a player to a faction with given id SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protect(String)Įdits a faction with name and description)įactionID(Integer), FactionName(String), Description(String)Ĭreates a faction with name and description)Ĭhecks sanity of factions (removes leftover/invalid factions) PlayerName(String), count(Integer), terrain/ship/station(String)Ĭhanges the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protected' (no attacking possible) Spawn AI from catalog with factionID at the point you are looking at Spawn AI from catalog with factionID at random places around youĬatalogName(String), factionID(Integer), count(Integer) Use this as a reset after using /despawn_sector! ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean), X(Integer), Y(Integer), Z(Integer) WARNING: this will delete the entites of a sector that start with the given pattern from the database! ShipNameStart(String), Mode(used/unused/all)(String), ShipOnly(Boolean) WARNING: this will delete the entites that start with the given pattern from the database! Returns the sector of a ship of station with that uid Loads the object and puts it in the nearest available spot Saves the currently entered/selected Object in the Catalog Updates the prices of all shops instantly Turns white list on/off (will be saved in server.cfg) Shutsdown the server in specified seconds (neg values will stop any active countdown) Sets the spawing point for this player to the current position Reconstructs the AABBs of all objects on the server Jump to an object in line of sight if possible PlayerName(String), ElementName(String), Count(Integer) PlayerName(String), ElementID(Short), Count(Integer) Teleports the current controlled entity to the spawning point of the player controlling it Loads sectors from pos (incl) to pos (incl) (debug)įromX(Integer), fromY(Integer), fromZ(Integer), toX(Integer), toY(Integer), toZ(Integer) Player(Integer), X(Integer), Y(Integer), Z(Integer)Īttempts to correct the regitry of the sector ToX(Integer), toY(Integer), toZ(Integer), name(String) Make sure that the target sector is unloaded X(Integer), Y(Integer), Z(Integer), name(String)Įxports the whole sector from file. Teleports the current player to another sectorĮxports the whole sector. PlayerName(String), X(Float), Y(Float), Z(Float) Shows FSM state of objects (Debug Command: slows down network) Shows the unique id of the players that spawned and/or last modified the selected structure You can help StarMade Wiki wiki by adding links to other relevant pages which are mentioned in the page. This page is a dead end! Admin Commands doesn't link to any other pages. ![]()
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