![]() If the scene does not contain 3D motion blurred objects or raytraced shadows, leave the Bias value as 0. To solve this problem, set the Bias value between 0.05 and 0.1. ![]() If the scene contains 3D motion blurred objects and raytraced shadows, you may notice dark areas or incorrect shadows on the motion-blurred objects. A value of 0 turns off shadows.įor example, if the Shadows value is 2, only light rays that have been reflected and, or refracted once cause an object to cast a shadow. The maximum number of times a light ray can be reflected and, or refracted and still cause an object to cast a shadow. See Attribute Spread Sheet and Rendering Flags window. Tip: If refractions turn black, make sure the refraction limits is set to a high enough value and that Visible in Refractions is turned on for the object in the Attribute Spreadsheet ( Windows > General Editors > Attribute Spread Sheet) and the Rendering Flags window ( Windows > Rendering Editors > Rendering Flags). Improves on the High quality and is excellent for picking up highlights that may be missed by a single pass (when you use High quality). In the regions where color contrast is high (for example, in regions containing highlights), more shading samples are taken. The first pass is the High quality computation-the second pass looks for color contrast in the results of the first pass. Highest quality anti-aliasing computes the image in two passes, looking for color contrasts within pixels and in surrounding pixels, such as highlights. High qualityįor each rendered pixel, 32 points are analyzed and used to determine which part of the object is visible, producing high quality edge anti-aliasing.Ĭan be used for testing as well as production rendering. This can be good for test rendering moderately complex scenes. Medium qualityįor each rendered pixel, eight points are analyzed and used to determine which part of the object is visible, producing medium quality edge anti-aliasing.Īlthough a little slower, produces moderately good edge anti-aliasing. For each rendered pixel, two points are analyzed and used to determine which part of the object is visible, producing low quality edge anti-aliasing. Vray For Maya 2014 Free With Crack Full System Requirements for V-Ray Next 4.Fastest anti-aliasing setting.
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